A "full English" breakfast, bacon, blood pudding, tomatoes, fried bread, and two eggs over easy

The Whole Hog

Here was a TIFF. Nine for me — apparently I am logging, and am able to log, VR experiences on Letterboxd now! — and out.

Tangles — an animated adaptation of a graphic novel about a queer woman dealing with her mother’s early-50s Alzheimer’s diagnosis — was the best I saw. Children Untold — about a young girl in the immediate aftermath of World War II in Japan, who styles herself a boy to gain the acceptance and protection of a gang of like-circumstanced orphans — came close. Both were sweeping emotional epics that felt earned, landed their big-cry moments, and didn’t skimp on the cinema.

While we’re here: that VR experience, Lesbian Simulator, made my week. It’s bright and silly and surprisingly involved, and it was the first (and potentially) last time I’ve had VR goggles on my head, but neither the first nor (potentially) the last I’ve thought to myself, I’m a lesbian in the wrong body. Much to work through there, later.

On a more quotidian level: working for the festival (well, the Market) cost me a lot of movies over the summer. I’m hoping to catch up with some of them soon (maybe even in theatres!). The dinosaur one! The Matthew McConnaughey one! The one about the coyote!

And I’m looking forward to just, like, getting back to life, generally. Filling the coffers cost me a writing project (Zombie Survival Camp still uncompleted and, maybe, dead in the water) and any forward momentum on two short films I want to make this year. So maybe they’re a next year thing now; and maybe, that’s that question answered re: creative life. Jobs are so silly.

Decisions, decisions

Here’s a thread from bluesky that got my attention. I swear I’m not sub-bleating anyone here, it’s just something I’ve spent a lot of the last decade (woof, my forties are over) thinking about. I’m going to embed and annotate but who knows how these things are ever gonna work on Ghost, so if your email looks funny, just refer to to the link above.

no game dev skill is more important than making up your fuckin mind

— Joe Wintergreen (@joewintergreen.com) 2026-09-20T02:37:10.265Z

Don’t worry, the author himself will avow that this isn’t just about game dev, shortly.

Related/unrelated: I got the word “Decide” tattooed on my ankle (admittedly, in Dwarvish) about a dozen years ago. I thought that was a pretty badass thing to do; I thought it was a lesson I had learned at great pain. But any hope that my tattoo so would inscribe the premise of itself any more deeply than “thing I continue to struggle with basically every single day of my life,” well, that evaporated almost as soon as the blood dried up.

you only need to be able to justify a decision once… after that the reason is "because we said". if "because we said" is not able to be respected as a good enough reason forever after, you're fucked

— Joe Wintergreen (@joewintergreen.com) 2026-09-20T02:39:54.677Z

Honey, we are so fucked.

"what if instead of x it was y. is there any good reason for y instead of x". why yes… we said y whereas we didn't say x. it is impossible to have a more important reason than that

— Joe Wintergreen (@joewintergreen.com) 2026-09-20T02:43:56.004Z

This sidles up to something I’ve been saying since the pandemic era, which is: sometimes you have to make a choice between two bad options. Two directions which both have unpleasant consequences, but which are the only two approachable directions.

Understanding this fairly clearly at the time (still do), I was also pretty quick to understand that there are folk who simply cannot do it. They can’t chose a sub-optimal path, even if sub-optimal paths are the only options. This might get to larger cultural things than just decisionmaking, but boy, there sure are a lot of people — and they generally fall into one category, but I’ll leave that aside for the time being — who think there must be an optimal solution, no matter what. There must be a way to win.

I feel so bad for those people, when I’m not busy being furious with them.

this isn't a game dev thing at all really, it heavily applies in all of life…you have to be able to make decisions and put them behind you. the ability to commit is so much more important than what to commit to

— Joe Wintergreen (@joewintergreen.com) 2026-09-20T02:47:58.143Z

Committing blindly (which I also sometimes do, just to move things along) has a lot of risk and is pretty silly in the long term. But I also want to highlight the “make decisions and put them behind” you part, because that, right there, is what I struggle with. It’s not hard for me to identify the choice and to make it. But to take every subsequent step away from that choice point? When each step feels as, or more so, uncertain than the last? That shit is very difficult.

of course issues will become apparent with your decisions, or they wouldn't be decisions. you have imperfect information and of course will gain information that reframes your decision. but you cannot now make a more informed decision. this is just a different imperfect. you are just doing it again

— Joe Wintergreen (@joewintergreen.com) 2026-09-20T02:51:52.479Z

the cognitive bias is to think of returning to an old decision with new information as time travel, but there are no do-overs. this is a new decision in a new age and you're a new person. would the new idea have been better than the old? might have been. is it now, in this reality? no

— Joe Wintergreen (@joewintergreen.com) 2026-09-20T02:56:55.405Z

These two were the ones that really got my attention. The “returning to a old decision is time travel” idea, like there’s a great big CMD-Z in the space-time continuum, is… cuckoo bananapants. The linear progression of time doesn’t have an Undo button! Jesus Christ!

Back to those torturous, uncertain steps. Now that one is feeling the cost of one’s decision, there is literally nothing more alluring than the idea of going back to the choice point and switching the track. In my experience, this always ignores the cost of returning to the choice point, along with the lost time to walk the new track.

Like, sure, change your mind: happens all the time. We can’t be rigid and inflexible. But before doing so, at least tot up the actual reality of managing the change, rather than living in the fantasy of just “getting a do-over.” This ain’t a video game, man, even in gamedev. People got shit to do.

The Harry Potter Shit List

Updated September 22, 2026

  1. Lenny Rush
  2. Billy Barratt
  3. Rupert Grint
  4. Kit Harrington
  5. Nicholas Hoult
  6. Bel Powley
  7. Tim Horton’s
  8. Peter Serafinowicz
  9. Warwick Davis
  10. Lambert Wilson
  11. Anton Lesser
  12. Andy Greenwalt
  13. John Lithgow
  14. Janet McTeer
  15. Nick Frost
  16. Paapa Essiedu
  17. Simon Pegg
  18. Johnny Flynn
  19. Daniel Rigby
  20. Bertie Carvel
  21. Hugh Laurie
  22. Tom Felton
  23. Matthew McFadyen
  24. Riz Ahmed
  25. Mark Addy
  26. Michelle Gomez
  27. Keira Knightley
  28. Alex Hassell
  29. Iwan Rheon
  30. James McAvoy
  31. Ruth Wilson
  32. Bill Nighy
  33. Cush Jumbo
  34. The New York Times
  35. Francesca Gardiner
  36. Jon Brown
  37. Mark Mylod
  38. Casey Bloys
  39. David Zaslav
  40. J.K. Rowling

On a related note, this is extremely funny (given the subject matter).

Links and recommendations

  • Triple shot, oat milk flat white in a medium cup. Can’t thank the Daily Dose enough for their service these past few weeks. (Instagram)
  • Did you know John Morton’s done another Ian Fletcher comedy series (following Twenty Twelve and W1A), this time with him taking on the Head of Integrity role for the 2026 World Cup?? I don’t know how he’s doing this. Does he just wander into some corporate nonprofit mess every five years, listen to all the nonsense everyone says, and come out and write something? Related: does Morton, or actor Hugh Skinner, know the stupidest man alive, as the basis for Will? (Tubi)